- Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the.
- The chevron-shaped fighter's wings can be reconfigured in different attack positions, one of which resembles the Aurebesh letter that inspired the craft's name. Contents 1 Aurek.
Aurek-Class Tactical Starfighter is a Space card from the The Old Republic (TOR) expansion for Star Wars Trading Card Game (SWTCG) by Independent Development Committee (IDC).
Aurek Class Fighter
![Aurek fighter Aurek fighter](https://vignette2.wikia.nocookie.net/swtor/images/2/24/The_Sith_Fleet.jpg/revision/latest/scale-to-width-down/300?cb=20140408111941)
The Aurek introduced a number of novel concepts in starfighter design, some of which were so advanced that they were later included in both the Delta-7 Aethersprite and the RZ-1 A-Wing Interceptor designs. The inclusion of a hyperdrive was a revolutionary idea at the time; it allowed the fighter to operate without capital ships, giving the Republic an edge over all other navies at the time. The variable-geometry delta-wing design and powerful sublight engine system allowed the fighter to reach incredible speeds while maintaining exceptional agility for its time. The Aurek's design was also extremely efficient, keeping running costs relatively low for a ship of its caliber.
However, armed with only two heavy lasers and meager shields, the Aurek was known more for its speed than its sting. Since it was unable to inflict significant damage on larger and [well defended] ships, the Aurek was primarily used in squadron formations, keeping strength in numbers while the pilots attempted to harness their crafts' speed to defeat foes during dogfights. Despite its drawbacks, the Aurek still preformed effectively during its entire service history.
While now outclassed and out dated in its fighting potential, the Aurek is still one of the fastest fighters in existence. For this reason, the Aurek still manages to find a role to play in both government and private sectors; they are often seen performing reconnaissance flights, private transport, or even system defense for more impoverished organizations. This was helped by the Aurek's ease of production, allowing a number of navies to sell off their aged and damaged fighters.
Aurek Strike Fighter
Keywords
- Lucky
- Lucky X: A cumulative, static ability that means, 'Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit.' Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.
- Pilot
- [sub-type] Pilot: A layered, static ability written as '[sub-type] Pilot. The [sub-type] gets:… .' that means, 'You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot.' Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the 'Pilots' section of the rules PDF for more info.
- Stun
- Stun X: A cumulative ability triggered during the damage placement POP that means, 'When this unit damages another unit, that unit gets –X power until end of battle.' If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.